﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FightTheDragon.Managers;
using FightTheDragon.Interface;
using FightTheDragon.GameObjects;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace FightTheDragon.States
{
    class OptionState: BaseState
    {

        void BaseState.Enter()
        {

        }
        void BaseState.Exit()
        {

        }
        bool BaseState.HandleInput()
        {
            return false;
        }
        void BaseState.Render()
        {


        }
        void BaseState.Update(float gTime)
        {

        }
    }
}
